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About Digital Art / Hobbyist Member Tomasz JurczykMale/Poland Group :iconsun8pm: sun8pm
 
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Patmobil ratrod by ikkiz
Patmobil ratrod
Hi,
This model is a tribute to an existing ratrot by Sepp.
chassis and body: Ford Pickup 1937
grill: Hudson Terraplane
Engine: Czech aviation engine M462
Watch the first run on youtube youtu.be/XjDF8ftB8ZM

Blender, Cycles, 1.4M poly.
10 mode renders and hires one: ikkiz.pl/portfolio/index.php/p…
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Tomasz Jurczyk
Artist | Hobbyist | Digital Art
Poland
Favourite genre of music: Metal, Gothtic
Operating System: Linux Ubuntu, Windows 7
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:iconlundmark:
Lundmark Featured By Owner Apr 3, 2014  Hobbyist Digital Artist
Used your render here: lundmark.deviantart.com/art/Pa… !
Thanks
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:iconlundmark:
Lundmark Featured By Owner Mar 25, 2014  Hobbyist Digital Artist
You sir are great with 3d-renders, cheers!
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:iconvir-norin:
Vir-Norin Featured By Owner Feb 28, 2014  Hobbyist Digital Artist
Sorry for a late reply and thanks for watching! I will watch you too. Awesome works in your gallery. I'm searching for a new workflow to render characters and right now I'm really suffering by using mental ray and Maya. But looking at your works I see that Cycles renderer is growing really fast and is able to handle stuff like hair and SSS nicely. So now I'm really looking towards switching to Blender for rendering and exclude Maya from my workflow completely. I have couple of questions though. Will you add a hair to your horse and how Cycles handles hair and fur overall? And if you have experience in using Fibermesh in Zbrush - how much it differs compare to styling in Blender? Last time I was playing with hair in Blender 4 years ago and I wasn't very satisfied. I'm making a lot of female characters hence this topic is very important to me. Thanks :)
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:iconikkiz:
ikkiz Featured By Owner Mar 1, 2014  Hobbyist Digital Artist
I have no any idea how does fibermesh works. Zbrush is a terrifying piece of software for me.
Everything I have done is done in Blender, including for sculpting of both characters too.
I can't tell, you how much it differs in zbrush.
The amount of hair you see on Jill and Unicorn ... My PC can handle it easily, however I was not able to render everything on my 1GB GPU, I had to switch to CPU.
Unfortunately I was not able to cover all the body of unicorn with hairs.
It required too many short and thick hair over all body, and insane amount of RAM.  I have 8GB of RAM.

Blender has special "comb mode" You just adding and combing hair parents for hair children to follow, and you get nice strands of hair. Cycles has
A new hair BSDF node, with two closure options: transmission and refraction. You can mix those shaders with other shaders in node editor. Blender hair rendering is really sweet. But t be honest, blender is not easy software to learn.
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:iconvir-norin:
Vir-Norin Featured By Owner Mar 1, 2014  Hobbyist Digital Artist

It is sad to hear that Cycles has some problems with RAM when it comes to rendering fur. That's probably one of the nifty things in mental ray - its ability to render a lot of geometry without having memory problems. My RAM is only half of yours but I'm able to render fur easily. 

Oh, thanks for answering about Blender Hair. Looks like it works the same way as in older versions - parent curves guiding the children strands.  Fibermesh is really awesome since every fiber is unique which means more detailed hair. The only thing making me stay with Maya is a good compatibility between Zbrush and Maya's hair systems - importing Fibermesh curves and grow the hair along them is a straightforward and simple process. Though Maya's hair shader really sucks.


PS no worries about Blender. I'm using it every day for almost five years. Along with Zbrush this is my favorite software. I switched to Maya only for rendering since when I started learning 3D there were no renderers for Blender suited for rendering skin while also being able to provide indirect lighting and other nice stuff. 

PPS I don't find Blender hard to learn at all :) IMHO it is far superior and straightforward in many aspects compare to Maya or Max (starting with UI, navigation and finishing with modeling toolkit... though cannot speak about stuff like animation since I don't know too much about it)

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:iconikkiz:
ikkiz Featured By Owner Mar 1, 2014  Hobbyist Digital Artist
I wouldn't call this problems with RAM 
I have rendered the Island Scene containing 19 billion (19 000 000 000) triangles. The scene used only 200MB of memory and required 40 minutes to render in Cycles. Try it by yourself, .blend is included on blendswap blenderartists.org/forum/showt…
But it was achieved by duplication, I could not use duplication for fur, becase every strand is a separate piece of geometry. Moreover my scene is heavy due to textures (2X 4k for Jill, 2x 3k for unicorn, 2k for rocks, equirectagular enviroment map).
Horse fur is just as thick as human hair, but, you know ... horse is bigger than human head. I cant remember exact number of hairs that crashed blender, but it was a lot of hair. 1/3 cover was ok, but thhe I have added more, and blender srashed i.imgur.com/lhBXiqO.jpg

Every children could be unique too. There are a lot of settings guiding childrens, roughtness, clump, shape, parting ... and some kinks for braid, wave, curl,. Try it by yourself.
You can easly benchmark blender fur on your PC. Add sphere, tap space, type quick fur, and then setup number of hair. Try how much blender is capable to render for you, but mind that, there is posible to render a lot more than is posible to display in viewport.
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(1 Reply)
:iconjerry001:
jerry001 Featured By Owner Jan 24, 2014
great gallery!
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:iconyehudiah:
Yehudiah Featured By Owner Oct 12, 2013  Hobbyist General Artist
Thank you very much for faveing my work - it´s much appreciated! :heart: :hug:
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:iconmrhd:
mrhd Featured By Owner Oct 6, 2013
thanks for watchng :)
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:iconico-dy:
Ico-dY Featured By Owner Jul 3, 2013  Professional Digital Artist
Thanks for collecting my work! :icongrin--plz:
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