This is my 3D (Blender/cycles) version of Joe Benitez work [link]
And it's important: no poser, daz, or any other base mesh or aquired objects were used. All mesh is modeled in Blender vertex by vertex.
textures (Gimp and Krita were used) :
face+skin: 3x (color, bump, glossy mix) 1536x1536 px
leather+boots+metal 2048x2048 (grayscale, does everything from bump map to color ramp)
hair 1024x1024 grayscale.
pants 1024x1024, grayscale baked bumpmap
Modeled and rigged in Blender, render: Cycles
Rig is fully capable to animation (which I'm planning). She can close eyes, track eye target, open mouth [link]
and smile a bit [link]
No postpro, just render at 400 samples and a little compositing